Note that some non-playable hordes-such as Rogue Armies and Savage Orcs-can take over settlements, though the amount of buildings they can create is limited, and they otherwise continue to function as a Horde army. Spirit of the Jungle ( Nakai the Wanderer).Slaughterhorn Tribe ( Taurox the Brass Bull).Warherd of the Shadowgave ( Morghur the Shadowgave)].Harbinger of Disaster ( Malagor the Dark Omen).Warherd of the One-Eye ( Khazrak the One-Eye).Warriors of Chaos ( Archaon, Kholek, Sigvald).
Playable horde factions Total War: Warhammer The Old World Well, the same can be said for any Warhammer title, to be honest. That notion is only compounded by the fact that there are so many factions vying for supremacy in this Warhammer title.
Horde faction buildings often don't generate much income, so horde factions rely on the money they get from winning battles and sacking/razing enemy settlements to get money. This also means horde armies cannot garrison a settlement. Horde armies have a maximum of 10 building slots when fully upgraded.Īs horde factions cannot truly take over a settlement, they will always sack, loot, or raze it after conquering. Instead they have their armies enter encamped stance to quickly create buildings before moving on. Hordes generally don't occupy settlements on the campaign map.